Mobile Wellness Product for Outdoor-Led Mental Health

Client

Mindtrek

Scope

Product StrategyiOS / Android UXAudio-Guided SessionsWellness Programming

Good morning, Alex

Weekly Outdoor Time

74of 120 min
F
S
S

Three days in. Your habit is taking root.

What's on your mind?

Find inner space and reflection

Treks for you

NEW
★ EXPERT
Home
Explore
You
01Challenge

Wellness apps die at the second session. The first launch is easy: a tutorial, a streak that hasn't started, the optimism of a new habit. The second session is where intent meets gravity, and most products lose the user there. Mental health outcomes don't accrue from one walk; they accrue from the fortieth.

Mindtrek came to us with a clear thesis backed by clinical research: pair short outdoor movement with structured psychological prompts and you get measurable improvements in mood, focus, and sleep. They had the science, the partnerships with credentialed practitioners, and a beta audience that loved the idea. What they needed was a product experience that made the second, fifth, and fortieth walks feel earned, not guilt-driven.

02What we built

A three-surface product that turns walks into a sustained mental-health practice

We designed end-to-end product infrastructure across three connected surfaces. Each one is responsible for a different stage of the habit loop.

Daily Walk. Short, focus-first sessions. Users pick what they need (Clarity, Stress Relief, Energy, Mood Lift) before the timer starts, converting goal-anxiety into immediate use.

Weekly Outdoor Time. A progress dial and streak system tuned to intrinsic motivation. No badges, no shame. Just a clear sense that the work is accumulating.

Treks. Curated outdoor trails with audio guidance from credentialed mental-health practitioners. The bridge from streak-keeping to long-term wellness practice.

Product architecture

One habit loop, three surfaces.

10 min
01

Onset

Daily Walk

Pick a focus, step outside, the timer takes over.

12 minmedian session
MTWTFSS
-3w
0
0
0
-2w
0
0
-1w
0
0
now
0
0
02

Reinforcement

Weekly Outdoor Time

Streak + progress dial that accumulates without nagging.

120 minweekly target

Mindful Mountain Trail

5.4 mi · 1h 10m · led by Dr. Emily Carter, PhD

03

Depth

Treks

Curated trails with audio guidance from credentialed practitioners.

4.5average rating

Each Trek deepens the practice, and tomorrow's Daily Walk feels easier for it.

App Store

4.8

across iOS & Android

Retention

68%

Day-30, 3.4× benchmark

Engagement

12min

median session length

03How we got here
1

Mapped the gap between intent and the second session

Most wellness apps optimise for the install. We started one session deeper, cataloguing every friction point between 'I want to walk again tomorrow' and 'I just walked again'. The product is shaped end-to-end around removing those frictions, not around adding new features.

2

Treated the post-walk summary as the most important screen

It's the screen users see right before they put the phone away. We built it to do three jobs at once: celebrate the moment, advance the streak visibly, and quietly tee up the next session. No CTAs that beg, no notifications that nag. The next walk is implied by what just finished.

3

Bound the brand to the practice, not the product

Mindtrek doesn't compete with screen time. It competes with sitting down. The visual system (sage greens, contour-line motifs, restrained motion) was designed to feel like the place you're going, not the device you're holding. Every micro-interaction was tuned against that test.

4

Validated with real walkers across six rounds

Six rounds of moderated user testing across age groups, fitness levels, and prior mental-health-app experience. Every round revealed something we'd assumed wrong. The shipped product carries 100+ hours of direct user feedback, and it shows in the retention numbers.

Turn walks into short resets.
Start with a Daily Walk.

Daily Walk

CLARITY

Daily Walk

STRESS RELIEF

Daily Walk

ENERGY
74of 120 min
F
S
S

Three days in. Your habit is taking root.

Or continue with

By signing up, you agree to our Terms and Privacy Policy

9:41
Onboarding

Ship the product on screen one.

By screen four the user has picked a focus, seen their streak, and started a Daily Walk. No tutorial, no empty states.

Design decisions

  • Tap-through, not skip-through
  • First walk is screen one, not screen seven
  • Auth happens after the product has been used

Let's talk about what's next

Tell us where you're headed and what's in the way. You'll get a concrete take, not a sales pitch.